Fluid Dynamix
UPDATE: CURRENTLY REWORKING THE ENTIRE SCENE SYSTEM! It is going good! I have data that can be now loaded and saved from any device, even html5 without using internet cached databases!
This is a project involving water and air physics using kinematicbody objects. There are no rigidbody phsyics involved. All phsyics are created from scratch. Test and play and comment! (play testing available again soon!) You will know when you can view and work the edit scene and go into the world again. Ill get this going ASAP!
NOTE: If you have a dedicated graphics card, set your browser to high performance and make sure it used THAT card! It will make a WORLD of a difference, as some internal or even low end dedicated laptop cards might run into webgl issues. Just a heads up :)
| Updated | 2 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Release date | 43 days ago |
| Author | mojogo |
| Genre | Simulation |
| Made with | Godot |
| Tags | 3D, Godot, Vehicles |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
Development log
- Spawn Points and Center of Mass!1 day ago
- REVAMPING SCENES5 days ago
- Redo on scripts32 days ago
- Multiple Mesh Support!37 days ago
- Locations Locations!38 days ago
- Touch Support40 days ago
- Updated water physics buoyancy issue42 days ago
- Pre_Alpha Release!42 days ago




