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Fluid Dynamix

Accurate fluid simulation in Godot 3.6 · By mojogo

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Spawn Points and Center of Mass!
I actually started redoing my phsyics from scratch ( of course keeping the fundamentals and functions/formulas). I added a simple blue center of mass visual for...
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REVAMPING SCENES
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I have been writing up new scenes that allows for user login and guest login and also fixes the whole html5 save load issues with data; including new player dat...
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Redo on scripts
My scripts got a little bit unorganized so I am going to redo much of the ui stuff. WHile I was working on the save/load, I messed things up and I had to keep r...
Multiple Mesh Support!
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I finally was able to finish part of a multiple mesh setup in that we now have five primitive meshes we can use! Creating things will be much more dynamic and s...
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Locations Locations!
Location is important; especially in 3D! I have added four major location points right now for spawning the kinematicbody. I know its not yet 'fun' but at this...
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Touch Support
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Hello all! I am currently adding touch support for mobile devices! I have orbit working so far as of today at 10:56am EST but much work to do :) Stay tuned for...
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Updated water physics buoyancy issue
The object buoyancy I had set to water pressure where it is every 100 ft is about 44psi (realistic), but that was causing unnatural torque rotations in object m...
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Pre_Alpha Release!
This is going to be epic! I am completely disregarding the rigidbody phsyics in the 3.x+ version of Godot and writing my own kinematicbody realistic physics! Th...
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SO, I have no way to test other than to reupload the html5 export each time so if you see changes today, Thats why :P It...
started by mojogo 40 days ago
1 reply
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Hello all! I have a background in acoustics engineering, though fluid dynamics in full are something of constant learnin...
started by mojogo 4 hours ago
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I have been making progress on creating a tutorial for this so that it will be MUCH easier to understand the 'flow' and...
started by mojogo 4 hours ago
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