I actually started redoing my phsyics from scratch ( of course keeping the fundamentals and functions/formulas). I added a simple blue center of mass visual for...
I have been writing up new scenes that allows for user login and guest login and also fixes the whole html5 save load issues with data; including new player dat...
My scripts got a little bit unorganized so I am going to redo much of the ui stuff. WHile I was working on the save/load, I messed things up and I had to keep r...
I finally was able to finish part of a multiple mesh setup in that we now have five primitive meshes we can use! Creating things will be much more dynamic and s...
Location is important; especially in 3D! I have added four major location points right now for spawning the kinematicbody. I know its not yet 'fun' but at this...
Hello all! I am currently adding touch support for mobile devices! I have orbit working so far as of today at 10:56am EST but much work to do :) Stay tuned for...
The object buoyancy I had set to water pressure where it is every 100 ft is about 44psi (realistic), but that was causing unnatural torque rotations in object m...
This is going to be epic! I am completely disregarding the rigidbody phsyics in the 3.x+ version of Godot and writing my own kinematicbody realistic physics! Th...