Multiplayer Testing Dedicated Server
A downloadable game for Windows
Looking for testers — basic multiplayer prototype
Working on a multiplayer game in Godot 3.6.2 with dedicated server architecture. Looking for a few people to help test basic connectivity and player sync.
NOTE: THE SERVER MAY BE UP OR DOWN WHILE DOING THE PROTOTYPE. IF YOU DONT SEE IT ON THE LIST OF SERVERS, IM PROBABLY WORKING ON IT.
What's working right now:
- Login and authentication
- Server browser to find and join servers
- Basic movement, jumping, and camera look
- Multiple players visible to each other in the same world
What I want to test:
- Can outside players connect to my server successfully
- Does movement and camera look sync correctly across multiple clients
- Any issues with multiple players being controlled at the same time
No gameplay yet — just walking around a flat world. DM me if you want to help out.
| Status | Prototype |
| Platforms | Windows |
| Author | mojogo |
| Made with | Godot |
| Tags | 3D, Characters, First-Person, Indie, Local multiplayer, Massively multiplayer, Multiplayer |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Multiplayer | Server-based networked multiplayer |
| Content | No generative AI was used |
Download
Install instructions
Just download for windows. I used windows 10 but I think that doesnt matter.
Development log
- Server/ Client communication delta fix46 days ago
- Player Camera Fix51 days ago
- Major Updates55 days ago
- Custom Shadows64 days ago
- Created initial server testing/foundation69 days ago



